Tuesday, April 15, 2008

Design first for 3d Artists



Wordware Publishing l (Apr 10, 2008) l PDF(181pages) l 5.3mb(rar size)
Design first for 3d Artists / by Geoffrey Kater

a useful book for graphic modelers. (2d and 3d) check it out.
Working on a project for most 3D artists means hitting the keyboard first without ever touching
a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the
animation process, because it directly addresses the design aesthetic of an animated project.
Production design is the process by which an artist establishes the tone for a particular film
by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook
design is to overlook the fundamental process that greatly influences not only the film itself but
also your contributions as a professional. To combine the disciplines of traditional design and 3D
animation is a choice that only you can make. The result of this choice is a broader artistic skill
set that increases your creativity and consequently increases your worth as a professional.
Plain and simple, this book is going to teach you easy-to-use design techniques that will make you a

better designer and increase your worth as a 3D artist.
The most important element in any animated film is story and, as they say, story is king. The
goal of a story is to take the audience on a journey through the lives and experiences of the
characters within. Whether that journey is cerebral, emotional, or physical, the characters in
that world should give the audience a point of view that is unique and compelling.
As a designer, your role within a production is as an aesthetic problem solver who is there to
support the story. As a 3D artist/animator, your role is to solve problems, but comes after the
design process. Design and animation are two different disciplines that problem solve in two
different ways, yet each has the same goal. What if we combined these disciplines into a
single role that uses design to influence animation throughout the entire 3D process? This
book is about that very thing. For those who are open minded about learning a valuable skill
like design, this book will not only improve your animation work, but will improve your worth
as a 3D artist.Production design for 3D animation is the process of using traditional drawing
techniques to create characters, props, environments, color, lighting, compositions, and storyboards.

Each design detail needs to be laid out and problem solved long before any animation is


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